

Enemies have a 75% chance of not even checking their loot tables upon death.

Maximum HP is a paltry 7 + 3 x Endurance. On Impossible, cybernetic module costs are 179% of Normal, rounding down. Otherwise, the game checks the actual loot table (in which there's a 50% chance that it still won't drop anything).) If the check is successful, it drops nothing. (So, if an enemy has a 50% chance on their loot table of not dropping anything, first the game checks to see if the enemy checks the loot table (30%).

In addition, enemies have a 30% chance of not even checking their loot tables upon death. On Hard, cybernetic module costs are 139% of Normal, rounding down. Furthermore, Replicator prices are 85% of Normal. On Easy, cybernetic module costs are 85% of Normal, rounding down. In addition, maximum HP is 30 + 5 x Endurance. On Normal, abilities cost according to this table: In addition, how your HP and PSI Points are calculated change, Replicator costs change, and how frequently enemies drop loot changes. The most apparent is the cost in cyber modules of various abilites. Seems like the atmosphere of the game might be at its best with no music.ĭepending on your difficulty, various things change.

It seems like a very spooky game, then the super fast up-tempo techno music started playing. Would you recommend music on or off? I just got to the part where I encountered my first enemies. The mainstream AAA games they are making these days are, for the most part, challenge-less (excluding competitive multiplayer and Souls games). Do you think "hard" will be too difficult? I really appreciate a good challenge. So naturally I didn't choose the "impossible" difficulty for my first playthrough. But I've also read that the game is quite hard. I am quite experienced with these types of games. The Psi route isn't for me and while I enjoy hacking, I'd prefer to rely more on weaponry. For my character makeup I chose Marines, strength, maintenance, and cyber-affinity + energy weapons. I have the wrench, psi amp and energy pistol. I'm past the tutorial area but have not yet encountered my first enemy. I've already started the game on hard difficulty. Perhaps the difficulty settings are a recent addition? I don't know but I cannot find any information on which setting is best for a first time player. I did some Googling on System Shock 2 difficulty settings and it seems that nobody is really discussing the settings, but rather the overall difficulty itself. And by all accounts this is one of the best games not only of that era, but of all time.Īnywho. It's time to re-experience the golden age of gaming.
SYSTEM SHOCK 2 STATS PC
I've wanted to play it for years but always put it off because of how old it is and since I spent so much money on my PC I always felt compelled to play games that can harness the power of it. The GOG release of System Shock 2 includes this album in MP3 and FLAC formats as a bonus item.I am super stoked to play this game. It's not a fan compilation this is the real deal." It's not a fan interpretation or anything else short of the real songs from the real composer.Ģ) This was personally crafted by Eric Brosius from the original audio, meaning that unlike the 22khz audio files from the shipping game this release is CD quality.ģ) The audio quality is much higher than what's out there I've ripped this from the original CD and have encoded it at 320 q0 mp3.īasically, this is not only the best quality version of the soundtrack, it's the version of the soundtrack that Eric Brosius himself created.
SYSTEM SHOCK 2 STATS FULL
What differences are there from the existing SS2 Soundtrack versions out there?ġ) These are the real arrangements created by Eric himself, authored as full soundtrack songs and burned as an album. real as in "ripped from a CD that Eric Brosius burned." "After seeing so many fan interpretations of the SS2 soundtrack I figured I would upload the real soundtrack. This soundtrack was released as Internet Release only.
